Variable BaseNodeComponentConst
BaseNodeComponent: {
methods: {
getNode: (() => any);
removeNode: (() => void);
updateNode: ((data) => void);
};
mixins: {
methods: {
getToolkit: (() => any);
removeVertex: (() => void);
};
props: {
def: ObjectConstructor;
el: {
prototype: Element;
new (): Element;
};
eventInfo: ObjectConstructor;
obj: ObjectConstructor;
surface: typeof Surface;
toolkit: typeof BrowserUIVue3;
vertex: typeof Vertex;
};
mounted(): void;
updated(): void;
}[];
} = ...
Type declaration
methods: {
getNode: (() => any);
removeNode: (() => void);
updateNode: ((data) => void);
}
getNode: (() => any)
removeNode: (() => void)
updateNode: ((data) => void)
mixins: {
methods: {
getToolkit: (() => any);
removeVertex: (() => void);
};
props: {
def: ObjectConstructor;
el: {
prototype: Element;
new (): Element;
};
eventInfo: ObjectConstructor;
obj: ObjectConstructor;
surface: typeof Surface;
toolkit: typeof BrowserUIVue3;
vertex: typeof Vertex;
};
mounted(): void;
updated(): void;
}[]
Provides a mixin you should use to create a component that renders a node. See documentation for details.