Optional
afterOptional callback to invoke after an update has occurred.
Optional
autoWhether or not to auto commit changes on blur/change events. Defaults to true.
The element in which the inspector is drawn.
Optional
cssOptional css class(es) to set on the inspector - a space separated list.
Optional
doDefaults to true. With this setting, if an update is made that has one or more blank strings, the strings
will only be written to objects that already had some value for the corresponding key. If some object has, say,
no value stored against the key foo
, then the inspector will not write a value of "" for that key into the
vertex. The reasoning for this flag is that you cannot get a null value from a text field, so if some text field
has no value written in it and then gets a blur event, the UI reports a value of "", ie an empty string. But this
is likely not the user's intention, if the field was blank to begin with.
Optional
filterOptional filter you can use to instruct the inspector to ignore certain items.
The object to test
Optional
multipleWhether or not to support multiple selections. Defaults to true.
Callback invoked when a new object has started to be edited.
Optional
showDefaults to false. When true, the inspector will have a close button in the top right corner, which, when pressed, will clear the Toolkit's selection.
The surface to attach to.
Options for an inspector.